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Tron Identity - Library Environment

The library capitalises on the idea of water as flowing data in the Tron universe and trees as manifestations of that data, which allowed for an environment centred around a series of waterfalls as an interesting backdrop in this environment.

For Tron Identity we chose a stylised but semi realistic art direction for the environments considering the IP and the visual novel nature of the game. As I was in charge of the 3D environments, I would blockout each level either from concept art or my own sketches to explore and expand on ideas with the team before proceeding through to final polish.

Additional Textures and VFX by Bithell Games