These are overviews of each level in the sixth act of John Wick Hex, set in an Alps. Where the player advances through a secret mansion to confront Omega.
While working on John Wick Hex I was in charge of dressing each level, I would take each blockout initially designed by Steve Lee through to final polish. A majority of the environment art and assets were created by Dickie McCarthy, I then created additional assets for each location where required.