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Kaneda from Akira Fanart

As this was my first attempt at a character I wanted to learn the process of creating a real-time character from start to finish. It was also an opportunity to learn Marvelous Designer/Zbrush and texturing using Quixel.

16290 Polys
1K(x2 Head/Accessories) and 2K(x1 Clothing) Texture maps

Real time model (16290 Polys)

Real time model (16290 Polys)

High Poly Sculpt

High Poly Sculpt

Realtime Wireframe

Realtime Wireframe