My role involved helping to establish an art style and pipeline for a unannounced AA sci-fi project in the Unreal Engine. Due to the nature of the project I regularly collaborated with the Art, Design and Tech teams to build out pipelines and identify bottlenecks while creating interior and exterior gameplay spaces.
I was the 3D Environment Artist for Bithell Games working on Tron Identity, John Wick Hex and Arcsmith.
As a part of the art team I am tasked with assisting in creating, optimizing and importing assets into ongoing Projects using established production pipelines. This includes high to low poly modeling, creating new variants for existing props and textures, optimizing outsourcing assets, as well as importing and configuring assets for use within ongoing Unity projects.