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Jeff Robbins
Jeff Robbins
Freelance 3D Environment Artist - Available for Work
Manchester, United Kingdom

Skills

3D ModelingHigh-poly ModelingLow-poly ModelingProp ModelingHard Surface ModelingRetopologyDigital SculptingTexturingPBR TexturingCharacter DesignConcept Art

Software proficiency

Blender
Blender
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unity
Unity
Unreal Engine
Unreal Engine
3ds Max
3ds Max
Marvelous Designer
Marvelous Designer
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      Tron Catalyst
    • Year
      2025
    • Role
      Envronment Artist
    • Company
      Bithell Games
    • Video Game
      Tron Identity
    • Year
      2023
    • Role
      Environment Artist
    • Company
      Bithell Games
    • Video Game
      Arcsmith
    • Year
      2021
    • Role
      Environment Artist
    • Company
      Bithell Games
    • Video Game
      John Wick Hex
    • Year
      2019
    • Role
      Environment Artist
    • Company
      Bithell Games
    • Video Game
      Murder Mystery Machine
    • Year
      2019
    • Role
      Environment Artist
    • Company
      Blazing Griffin
    • Video Game
      Murderous Pursuits
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Blazing Griffin

Experience

  • Experienced Environment Artist at Meteor Pixel LTD
    Bristol, GB
    October 2023 - April 2025

    My role involved helping to establish an art style and pipeline for a unannounced AA sci-fi project in the Unreal Engine. Due to the nature of the project I regularly collaborated with the Art, Design and Tech teams to build out pipelines and identify bottlenecks while creating interior and exterior gameplay spaces.

  • 3D Environment Artist at Bithell Games
    Manchester, GB
    April 2019 - August 2023

    I was the 3D Environment Artist for Bithell Games working on Tron Identity, John Wick Hex and Arcsmith.

  • Environment Artist at Blazing Griffin
    Glasgow, United Kingdom
    June 2018 - December 2018

    As a part of the art team I am tasked with assisting in creating, optimizing and importing assets into ongoing Projects using established production pipelines. This includes high to low poly modeling, creating new variants for existing props and textures, optimizing outsourcing assets, as well as importing and configuring assets for use within ongoing Unity projects.