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Tron Identity - Lobby Environment

The lobby of the Repositry was intended to convey a sense of granduer as the player entered the building for the first time, before realising how empty it feels without the presence of other programs.

For Tron Identity we chose a stylised but semi realistic art direction for the environments considering the IP and the visual novel nature of the game. As I was in charge of the 3D environments, I would blockout each level either from concept art or my own sketches to explore and expand on ideas with the team before proceeding through to final polish.

Additional Textures and VFX by Bithell Games