I was in charge of the environment, parts and props for Arcsmith, from protoyping blockouts through to final in game assets.
Considering the game would be played in VR we had to be resourceful with our poly count and draw calls so opted for a low poly artstyle, with minimal texture usage. The entire environment was built using a modular kit, utilising 2 trim sheets. Where as the props and parts used a colour lookup texture with a decal map.
Concept Art: Daz Watford
Plants/Texture Support: Gaby Wilde